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Inazuma Eleven · Victory Road
Every one of the 2,048 items in Inazuma Eleven: Victory Road and where it comes from — special moves, hyper moves, Keshin, Totems, tactics, equipment, kits and emblems. Search by item name, shop, team or currency, and filter by category, type, element or the stat an item gives. Or build a set: pick a character — their normal, Hero or Fabled version, at level 50 or 99 — fill the boots, pendant, bracelet and misc slots, rank the gear by any stat, and see the base and combat stats they end up with, and what the set costs in tokens.
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925 special moves are spread over nine sources. The Chronicle Department Store has the most at 266, followed by the VS Store with 237, Magic Moves (Odaiba Branch) with 130, Magic Moves (Arcade Branch) and the Special Training Booth with 115 each, and the Spirit Market with 32. Ten more come from the Legendary Chest and one from a serial code; for 19 of the moves added in the Ares and Orion updates the shop is not yet known. Each store's stock grows as you clear the Chronicle and the main story.
All 155 hyper moves come from one place: the Spirit Market. That is 93 Keshin, 56 Totems, 5 Awakenings and Bond Transform. They are paid for in spirits rather than tokens; the cost column names the spirits where the source records them, which so far is for 6 of the 155.
213 items: every one of the 155 hyper moves, 32 special moves, 17 Bond Town objects, 8 pieces of equipment and the Hero Rank spirits.
All 273 kits and emblems are battle drops, never purchases. The 125 kits all come from Chronicle Rare Drop Battles. Of the 148 emblems, 136 come from Chronicle Hero Battles and the other 12 from Rare Drop Battles.
The Chronicle Department Store, with 489 of the 2,048 items. Then the VS Store with 383, the Special Training Booth with 230 and the Spirit Market with 213.
Yes, for 1,245 of the 2,048 items: the exact tokens and how many of each, read out of the game files. Kits and emblems are battle drops rather than purchases, so those show the battle you have to win instead. Hyper moves are paid for in spirits rather than tokens. Bond Town objects are sold in shops, but their prices are not in the list yet.